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Network Animator stopped working [with 5.1 to 5.2 update]

Discussion in 'Multiplayer' started by WolfoOld, Sep 19, 2015.

  1. WolfoOld

    WolfoOld

    Joined:
    Jan 12, 2014
    Posts:
    22
    This happened right after I upgraded Unity from 5.1 to 5.2, I can't seem to understand what's causing it.
     
  2. WolfoOld

    WolfoOld

    Joined:
    Jan 12, 2014
    Posts:
    22
    I updated Unity to 5.2.1 but I'm still having this problem, is noone else having this?
    I'd like to at least know if NetworkAnimator works fine to others.
     
  3. MightySheep

    MightySheep

    Joined:
    Sep 23, 2015
    Posts:
    21
    Doesn´t work for me either...so i wrote small animator properties sync script and guess what..while the animations are now working, the regular Network Transform looks like sending updates once a second, players teleporting to their new positions instead of actually moving, all that on local host. Reverting to 5.1 right now.
     
    WolfoOld likes this.
  4. WolfoOld

    WolfoOld

    Joined:
    Jan 12, 2014
    Posts:
    22
    I'll try reverting as well, as of now I'm also having problems on connection with one of my projects and crash when a client disconnects on another project. I'm not sure if it's due to the new version though.


    -EDIT-
    Apparently reverting to 5.1.3f fixed everything.
     
    Last edited: Sep 23, 2015
    MightySheep likes this.
  5. seanr

    seanr

    Unity Technologies

    Joined:
    Sep 22, 2014
    Posts:
    669
    bug 730199 filed for this.
     
    MightySheep and Dreamaster like this.
  6. Dreamaster

    Dreamaster

    Joined:
    Aug 4, 2014
    Posts:
    148
    Hey Sean, just wanted to say thank you for paying attention to us and getting UNET polished up. One of the best parts of Unity is how responsive the company has been to user feedback!
     
    MightySheep likes this.