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Network Animator... Am I missing something?

Discussion in 'Multiplayer' started by JoeTheGG, Sep 13, 2016.

  1. JoeTheGG

    JoeTheGG

    Joined:
    Aug 18, 2013
    Posts:
    42
    Hi there, I have always done syncing of animation through my own networking code, but thought for ease and simplicity I would try out the UNet Network Animator. It seems relatively simple to integrate looking at the docs, but wanted to see if I was missing something when hooking it up.

    Both the server and the client sync movements just fine, but only play the idle animation

    Here is a pic of how it is setup using the standard 3rd person controller:
     

    Attached Files:

  2. srylain

    srylain

    Joined:
    Sep 5, 2013
    Posts:
    159
    You need to check all of the animations you want to sync.