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Netick is now FREE! Most advanced free networking solution for Unity!

Discussion in 'Assets and Asset Store' started by Kakr-98, Nov 22, 2022.

  1. Kakr-98

    Kakr-98

    Joined:
    Apr 29, 2020
    Posts:
    5
    I am happy to announce that Netick is now free!​
    Link: https://assetstore.unity.com/packages/slug/205414


    Netick is a FREE server-authoritative networking solution for Unity. I've been developing it for about two years. It's by far the most advanced free networking solution for unity on the market. It's built with an architecture that's different from other free solutions. Netick makes building quality and cheat-free multiplayer games easier than ever, by implementing most of the features you need to build an FPS/TPS/Real-Time/Action game. It features essential standard AAA features like:

    ✔️ Client-Side Prediction (CSP)
    ✔️ Lag Compensation
    ✔️ Eventual Consistency (Optimistic Replication)
    ✔️ Remote Procedure Calls (RPCs)
    ✔️ Snapshot Interpolation
    ✔️ Sandboxes (server & client testing in one project)
    ✔️ Tick-Aligned Simulation
    ✔️ Area of Interest
    ✔️ Thin Abstracted Transport Layer
    ✔️ Code Gen
    ✔️ Zero GC

    Links: Documentation | API Reference | Discord | Netick.net

    The package Includes two samples, but more are coming:

    [Sample 1: FPS]



    [Sample 2: Bomberman]



    We also have an advanced Arena Shooter Sample! To get it: https://netick.net/arena-shooter-sample/


    Getting Started:


    Comparison to other free solutions:

    If you like Netick, please support us on Patreon so we can keep working on it and improving it!

    If you have any questions, requests, or anything, join our discord.


     
    Last edited: Nov 22, 2022
  2. r31o

    r31o

    Joined:
    Jul 29, 2021
    Posts:
    458
    What is a "Sandbox"?
    EDIT: Oh, I should have read the text :rolleyes:
    Mirror and FishNet can have a project for both server and client, why its unchecked?
     
    Last edited: Nov 22, 2022
  3. Punfish

    Punfish

    Joined:
    Dec 7, 2014
    Posts:
    280
    FishNet also has Eventual Consistency, Tick Alignment, Interpolation (not on any property admittedly), and lag compensation. The developer has been made aware of these truths well before releasing the chart.
     
    r31o likes this.