I am happy to announce that Netick is now free!Link: https://assetstore.unity.com/packages/slug/205414 Netick is a FREE server-authoritative networking solution for Unity. I've been developing it for about two years. It's by far the most advanced free networking solution for unity on the market. It's built with an architecture that's different from other free solutions. Netick makes building quality and cheat-free multiplayer games easier than ever, by implementing most of the features you need to build an FPS/TPS/Real-Time/Action game. It features essential standard AAA features like: ✔️ Client-Side Prediction (CSP) ✔️ Lag Compensation ✔️ Eventual Consistency (Optimistic Replication) ✔️ Remote Procedure Calls (RPCs) ✔️ Snapshot Interpolation ✔️ Sandboxes (server & client testing in one project) ✔️ Tick-Aligned Simulation ✔️ Area of Interest ✔️ Thin Abstracted Transport Layer ✔️ Code Gen ✔️ Zero GC Links: Documentation | API Reference | Discord | Netick.net The package Includes two samples, but more are coming: [Sample 1: FPS] [Sample 2: Bomberman] We also have an advanced Arena Shooter Sample! To get it: https://netick.net/arena-shooter-sample/ Getting Started: Comparison to other free solutions: If you like Netick, please support us on Patreon so we can keep working on it and improving it! If you have any questions, requests, or anything, join our discord.