Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Question Netcode Roadmap: Client Prediction

Discussion in 'Multiplayer' started by MrBigly, Mar 6, 2023.

  1. MrBigly


    Oct 30, 2017
    I was looking through the roadmap for Netcode for GameObjects. It shows Client Prediction and Reconciliation as planned features. I was wondering what Unity plans to include in Client Prediction? Is it only the movement and behavior of the Pawn to the Player's input? Or is it intended to include other networked assets?

    I am not asking about Reconciliation. I am just curious of the scope of Client Prediction on the client end.

    (I apologize, this should be in the Netcode for GameObjects sub forum.)