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Question Netcode Roadmap: Client Prediction

Discussion in 'Multiplayer' started by MrBigly, Mar 6, 2023.

  1. MrBigly

    MrBigly

    Joined:
    Oct 30, 2017
    Posts:
    221
    I was looking through the roadmap for Netcode for GameObjects. It shows Client Prediction and Reconciliation as planned features. I was wondering what Unity plans to include in Client Prediction? Is it only the movement and behavior of the Pawn to the Player's input? Or is it intended to include other networked assets?

    I am not asking about Reconciliation. I am just curious of the scope of Client Prediction on the client end.

    (I apologize, this should be in the Netcode for GameObjects sub forum.)