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NetCode Remove autoAdd child Translation and Rotation

Discussion in 'NetCode for ECS' started by Jawsarn, Jan 5, 2020.

  1. Jawsarn

    Jawsarn

    Joined:
    Jan 12, 2017
    Posts:
    245
    I can't find how DotsSample have removed the automagic add of children translation and rotation values. Updating component list in my own project always seem to add them if I haven't ticked it to be manual.
     
  2. MaverickROM

    MaverickROM

    Joined:
    Mar 19, 2019
    Posts:
    11
    Hey Jawsarn,

    Take a look at the DOTS Sample here: https://github.com/Unity-Technologi...ty.Sample.Game/GameBootstrap/GameBootStrap.cs

    Specifically, lines 28 and 29:

    GhostAuthoringComponentEditor.GhostDefaultOverrides.Remove("Unity.Transforms.Translation");
    GhostAuthoringComponentEditor.GhostDefaultOverrides.Remove("Unity.Transforms.Rotation");


    I think this is what you're after. I just had to go through something similar myself and this was the only place on the entire Internet I could find the answer.

    Hope this helps.
     
    Jawsarn likes this.