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Netcode Optimisation

Discussion in 'NetCode for ECS' started by l33t_P4j33t, Apr 7, 2020.

  1. l33t_P4j33t

    l33t_P4j33t

    Joined:
    Jul 29, 2019
    Posts:
    232
    when syncing data, should you generally always use bytes to get better performance or does it not matter if you use a float vs a byte if their value is the same?
    also does it make a difference if it always writes every frame the number 0 when the player is still or should you generally avoid writing anything if there's nothing to sync?
     

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