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Bug Netcode not working on a specific network

Discussion in 'Netcode for GameObjects' started by PhillSerrazina, Oct 4, 2023.

  1. PhillSerrazina

    PhillSerrazina

    Joined:
    Jul 9, 2018
    Posts:
    2
    In a project I'm working on, we've had multiplayer implemented for a good chunk of months (Netcode with Lobby + Relay). I have moved a lot over those months and everything always worked fine.

    Last week I moved to a new place and noticed that the multiplayer does not work on that network specifically. I tried it on multiple machines, recent and old builds, none of it worked. Then I got word that the more recent builds were working just fine for other people, so that's when I thought it might be from my network.

    I then went on to work at a café, and, as theorized, everything worked fine.

    Anyone got any idea what's happening here?
     
  2. NoelStephens_Unity

    NoelStephens_Unity

    Unity Technologies

    Joined:
    Feb 12, 2022
    Posts:
    244
    When you moved to your knew place did you change your internet service provider and/or did you get new equipment?
    It sounds like this is most likely a network configuration (possibly firewall) issue.
    When using relay, are you specifying the region or using QoS Discovery?
     
  3. dclares

    dclares

    Joined:
    Mar 15, 2019
    Posts:
    14