Hi, please watch the video. Does anyone have an idea why it is "lagging"? Both server and client are running at 60fps, server and network tick rates are 60. It is happening at about 300 and more entities (for example 290 entities no lag) synchronized using GhostComponent, in the editor and also in the build. It seems that the problem is at server side, but I can't figure it out where. Probably some sending queue limits? Thanks for any help.