Earlier I created a thread about Getting started issues with Netcode. Later I found out that it wasn't my code that was faulty. It was because I added open-vr to the project. So adding open-vr seems to break NetCode's prediction system. I filed a bug report and the answer was very concerning. It's not an issue with Netcode and Unity. Its an issue with open-vr and Valve should fix it. Meanwhile open-vr seems to run pretty well on other engines networking systems. Photon seems to support. Need to test it though. Is this it? Is this the end for my games networking with Dots?