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Resolved Netcode ghost component

Discussion in 'DOTS Dev Blitz Day 2022 - Q&A' started by optimise, Dec 8, 2022.

  1. optimise


    Jan 22, 2014
    Let say I create FooComponent as shown below that value will sync at both client and server but anotherValue is client only. Is this kind of ghost component setup still supported or I should create another BarComponent and move anotherValue to BarComponent? From what I see at 1.0.0-pre.15, I will have weird behavior that FooComponent data is not sync properly.

    public struct FooComponent : IComponentData
    public float value;
    public float anotherValue;
  2. NikiWalker


    Unity Technologies

    May 18, 2021
    Yep it is! :) Whenever the client receives a snapshot of `FooComponent`, it'll only write to `value`, completely ignoring `anotherValue`. This is true even in prediction + rollback contexts.