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Resolved Netcode for 3rd person controller asset by unity

Discussion in 'Netcode for GameObjects' started by codeBatt, Feb 26, 2023.

  1. codeBatt

    codeBatt

    Joined:
    Feb 12, 2020
    Posts:
    40
    Hello,
    making a multiplayer game via using third person controller. It got a bit out of way, is it safe to use this asset on netcode or should I implement a third person controller logic by myself. Found a video on solving it, if is there anyone I am open to suggestions. Video does not belong to me, thanks @exhit-gamedeveloper9971 youtube channel for doing that content.


    I have done all the steps, however, it does not work in the host side, just works with one a client or a host. How can I make, joining every player plays the game
     
  2. RikuTheFuffs-U

    RikuTheFuffs-U

    Unity Technologies

    Joined:
    Feb 20, 2020
    Posts:
    440
    Hi @batuhoody_unity , hve you already had a look at the examples in the official ClientDriven sample?

    If not, you can download it here.

    Its examples show how to use the third person controller asset in a multiplayer environment for movement and picking objects up
     
    codeBatt likes this.
  3. codeBatt

    codeBatt

    Joined:
    Feb 12, 2020
    Posts:
    40
    Hello, I am added the issue in the youtube video link maybe would be more helpful. Is cinemachine can be broken via using all the players are followed by a camera?
     
  4. RikuTheFuffs-U

    RikuTheFuffs-U

    Unity Technologies

    Joined:
    Feb 20, 2020
    Posts:
    440
    AlexLeonardKrea and codeBatt like this.