Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Netcode efficiency

Discussion in 'Netcode for GameObjects' started by Himel46, Nov 27, 2022.

  1. Himel46

    Himel46

    Joined:
    Dec 12, 2018
    Posts:
    1
    Is netcode good for making games similar to clash of clans? Will everything sync smoothly? If not, what will be a better option?
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    1,910
    It‘s really not so much an issue of the networking library magically making everything sync smoothly. You can make it sync smoothly, but you could as well muck about and make a terrible mess of it. Just like you can write any program efficiently, or not. It‘s your work that makes the biggest difference.

    You should try to understand what specific features are important to have in a networking library for a given game (genre). Here‘s a feature comparison chart: https://forum.unity.com/threads/updated-free-networking-solution-comparison-chart.1359775/