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NetCode child of Ghost causes unity to crash

Discussion in 'Multiplayer' started by See_Sharp, Aug 17, 2020.

  1. See_Sharp

    See_Sharp

    Joined:
    Mar 3, 2016
    Posts:
    74
    I have a ghost authoring component that works fine. When I add a child, click 'update components', and regenerate the code, the editor crashes.

    All of the child's components are added to the list:
    upload_2020-8-17_7-23-21.png

    This does not seem like a 'hidden bug'. Is this operation allowed? How am I supposed to put child objects on the prefab?

    The packages I use:

    upload_2020-8-17_7-33-10.png