I am using new netcode for my 3d shooter. And now i have a problem with a horde of zombies that need to be syced between players. With straightforward way using ghosts traffic becomes huge even with 50 zombies (position, rotation, etc), but I want much more (at least 1000 zombies). As far as i know this is possible if all gameplay is deterministic and send only player input, but Netcode don't support it at now. What can i do to implement determinism in current state of Netcode and DOTS? Or maybe there is some other way to implement hordes of zombies?