Looking for the correct way to integrate individual cutscenes in my arcade game I'm working on a multiplayer arcade game in Unity and am exploring the best practices for implementing player death cutscenes. Currently, my approach involves switching to a new scene for the cutscene and then returning to the main game scene. Is this an efficient method in terms of performance and player experience? Also, I'm considering adjusting the Cinemachine camera settings only for the player experiencing the cutscene. How can I do this effectively without disrupting the gameplay for other players? Additionally, what are the key considerations for maintaining network synchronization during these cutscenes to ensure a smooth and consistent experience for all players?