Search Unity

Question Netcode add NetworkPrefabs in runtime

Discussion in 'Multiplayer' started by maildima24, Feb 21, 2022.

  1. maildima24

    maildima24

    Joined:
    Dec 7, 2020
    Posts:
    1
    I use the ReadyPlayerMe SDK, which downloads a model from their server and generates it in the scene. I need this to work in multiplayer. But I do not know how to add runtime prefabs to NetworkManager. Moreover, as I understand it, I need to do this on all clients so that they are displayed. Any help is welcome
     
  2. cerestorm

    cerestorm

    Joined:
    Apr 16, 2020
    Posts:
    664
    It's not currently possible to access the prefab list at runtime, although according to this thread things may change in future.
     
  3. unnanego

    unnanego

    Joined:
    May 8, 2018
    Posts:
    199