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.NET standard 2.0 plugins in Unity UWP app on XBox One

Discussion in 'Scripting' started by DerrickLau, Sep 2, 2019.

  1. DerrickLau

    DerrickLau

    Joined:
    Sep 29, 2013
    Posts:
    70
    I made an Unity sample app using .NET standard 2.0 C# for the plugins. I used Unity editor to build the UWP app and it runs fine on my laptop. I then deploy the app to XBox One and my plugins do not run.

    What is going on here?

    Also, I attempt to connect to my Unity game on XBox One using the Visual Studio 2019 community debugger but cannot. Why is that?