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.NET 4.0 Support.

Discussion in 'Editor & General Support' started by TarlSS, Jul 17, 2014.

  1. TarlSS

    TarlSS

    Joined:
    Apr 26, 2014
    Posts:
    21
    AAAAND Unity strikes again. Because it's stuck in .NET 2.0, I'm forced to rewrite my global highscore networking code because Unity doesn't have the System.Runtime.Serialization assembly...

    This is for the WebPlayer. It works for Android and PC...

    When can we can some support for this basic stuff?
     
  2. GarthSmith

    GarthSmith

    Joined:
    Apr 26, 2012
    Posts:
    1,240
    Last edited: Jul 18, 2014
  3. superpig

    superpig

    Drink more water! Unity Technologies

    Joined:
    Jan 16, 2011
    Posts:
    4,613
    System.Runtime.Serialization isn't a .NET 4.0 assembly; I'm using it just fine on standalone.

    I notice that

    The Webplayer is sandboxed for security reasons, and in addition a number of things aren't available for size concerns. I can't find the current list of supported types/methods but here's the list from Unity 4.1 which I expect is fairly up-to-date - anything where 'Web Player' is in red is not available to you on that platform.
     
    GarthSmith likes this.