Search Unity

  1. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  4. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Nested Rigidbody Joints cause Animator to flicker :O

Discussion in 'Physics' started by crdmrn, Jun 12, 2018.

  1. crdmrn


    Dec 24, 2013
    As the title says, that's the question:
    - I have a Rigidbody-based CharacterController, with some nested Joints to have hanging arms using IKs.
    - On the controller GameObject I also have an Animator component with a Locomotion BlendTree and an Idle loop.
    - As long as the Joints are attached to the RigidBody, the Animator transitions flicker, even if the IK weight is set to 0.
    - This happens also if i take the Joints out of the GameObject, while leaving them connected to the Rigidbody.
    - Whitout the Joint the transitions work just fine.

    Any clue where this might come from? Or is that a known issue?