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Neon Challenge

Discussion in 'Announcements' started by Buhlaine, Dec 1, 2017.

  1. Buhlaine

    Buhlaine

    Community Manager Unity Technologies

    Joined:
    Feb 5, 2016
    Posts:
    236
    Neon_Challenge_Promo_Image_800x450_v1.jpg
    Today we launched our first official challenge on Unity Connect, the Neon Challenge.

    At Unite Austin we showcased Neon, a real-time environment scene created by the director of ADAM Episode I, Veselin Efremov, over the course of a weekend. Now we want to see what you will create. We're giving you a little more time a weekend, as you will have from December 1 to January 15 to be inspired, learn, create and submit your project. To kick off our first challenge, we’re offering a prize pool of over $30,000 for finalists and a grand prize of $20,000!

    If you have any questions about getting started, using any of the tools or just on the contest as a whole, feel free to drop them in this thread!

    You can read our blog for more details.
     
  2. khos

    khos

    Joined:
    May 10, 2016
    Posts:
    389
    Hi, this sounds very interesting, does it have to be a futuristic scene?
     
  3. Buhlaine

    Buhlaine

    Community Manager Unity Technologies

    Joined:
    Feb 5, 2016
    Posts:
    236
    The theme can be your interpretation of "A New World", so while it may not have to be futuristic with neon signs and dirty streets it should be some creative futuristic vision.

    Here is the excerpt from the submissions page referring to the theme, hopefully, this can help too!
    "In Neon, you find a futuristic urban center in a cyberpunk style complete with humanoid inhabitants and flying vehicles. For the Neon Challenge, we’re challenging creators to think of a new world on Earth or even in the farthest reaches of space. Imagine a futuristic society with untold technological advances, along with the environments and inhabitants they may hold. Let your creativity run wild. Think of the theme within a broad category of science fiction rather than strictly cyberpunk."
     
  4. khos

    khos

    Joined:
    May 10, 2016
    Posts:
    389
    Many thanks for the information , much appreciated !
     
  5. chetan312

    chetan312

    Joined:
    Mar 12, 2017
    Posts:
    1
    which 3d software is permitted ?
     
  6. Buhlaine

    Buhlaine

    Community Manager Unity Technologies

    Joined:
    Feb 5, 2016
    Posts:
    236
    There isn't any restriction on where you create assets before it gets to Unity.
     
  7. McDev02

    McDev02

    Joined:
    Nov 22, 2010
    Posts:
    396
    Deliverables: One (1) completed game environment
    Do we have to ship the Unity project or build and where?
    And if that is not the case, is it allowed to ship a build on the submission Article anyway?

    One (1) embedded final scene video
    Is it forbidden or does reduce chances to use third party editing software for that video? So everything should be composed (audio, frame blending) inside Unity using Timeline for instance?

    I try to achieve this anyways but I want to ask.

    Oh and finally, is the length of that video/scene relevant in any way?
     
    Last edited: Dec 16, 2017 at 12:50 PM