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Neon: C# Native RPC & Networking library for Unity

Discussion in 'Multiplayer' started by alexagasper, Sep 30, 2022.

  1. alexagasper

    alexagasper

    Joined:
    Sep 28, 2022
    Posts:
    1
    I'm glad to introduce our Networking & RPC library for Unity that we used for years for our mobile games. Now we published it in open source under MPL-2.0 license.

    Features
    • Easy to setup and use
    • Primitives & Protobuf serialization/deserialization is out of the box
    • Supports IPv4 & IPv6 (dual mode coming soon)
    • Utilize all CPU cores with mutithreading and asynchronous operations
    • Minimum traffic overhead
    • Works with Unity (tested on 2017+)
    • Works with messages, not a streams
    • Supports compression with GZip
    • Supports encryption with Aes128, Aes256 with Diffie-Hellman key exchange
    • Two transport options UDP/TCP. UDP supports reliable delivery
    • Packet loss and latency simulation
    • Connection statisitcs
    • Supports netstandard2.0 and above

    Inside you can find documentation & example project:
    https://github.com/Agasper/Neon.NetRpc

    Feel free to ask me any questions, i also can help you to build a backend/realtime server for your game
     
    Munchy2007 likes this.