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Question Neighbor Terrains Brightness Varies

Discussion in 'World Building' started by ebbenflow, Oct 15, 2023.

  1. ebbenflow

    ebbenflow

    Joined:
    Jan 14, 2022
    Posts:
    7
    Hi,

    Using v2022.3.7f1, URP

    I have multiple neighbor/clamped Terrains in my scene and for some reason the brightness of secondary painted textures varies. The base layer is the same brightness for all, but once I paint an additional layer, you can clearly see the differences at the seams.

    Thus far I've
    • deleted and reset up my lighting settings
    • confirmed lighting is set to realtime
    • confirmed it's not due to directional light
    • confirmed Terrain settings are same for all terrains
    • ensured I am painting with the exact same brush with same texture, brush strength, etc.
    • searched forums, google, Reddit, YouTube for any instances of a similar problem and/or solution and found none
    Any help is appreciated.

    Thanks
     

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