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Terrain Neighbor Terrain Not Reconnecting

Discussion in 'World Building' started by AngelaEngle12, Feb 6, 2020.

  1. AngelaEngle12

    AngelaEngle12

    Joined:
    Nov 7, 2019
    Posts:
    4
    Greetings,

    I'm using Unity 2019.3.0f6. I'm building an open world. I have 4 terrains that need to be connected together. When I put the first two terrains down they connected just fine, but when I added the next two, they refuse to connect despite having the same group ID. Is there something I'm missing? Can I also change the code around to fix this?

    Here is an image of the landmass; note the center terrain and the southern terrain connect just fine, the other two do not connect to the center terrain:

    https://i.imgur.com/y7XinIX.png
     
  2. darkgaze

    darkgaze

    Joined:
    Apr 3, 2017
    Posts:
    29
  3. wyattt_

    wyattt_

    Unity Technologies

    Joined:
    May 9, 2018
    Posts:
    302
    Which versions of Unity are both of you using?
     
  4. AngelaEngle12

    AngelaEngle12

    Joined:
    Nov 7, 2019
    Posts:
    4
    I'm using Unity 2019.3.0f6.
     
  5. AngelaEngle12

    AngelaEngle12

    Joined:
    Nov 7, 2019
    Posts:
    4
  6. AngelaEngle12

    AngelaEngle12

    Joined:
    Nov 7, 2019
    Posts:
    4
    Well, I was able to somewhat fix my issue. I think it was something pretty newbish; the terrain resolutions weren't the same so it was breaking the connection. I just did a restart of the project and established the terrains and neighbors before adding in the height maps. I made sure every terrain and height map were the same resolution and height. So far, no issues and I'm able to sculpt over the seams.
     
    wyattt_ likes this.
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