Is there a negative collider in Unity so a small negative collider could put a space/hole in a much larger collider like a Boolean solid operation only using physics colliders. Potential uses holes in surfaces, spaces for passengers/players in vehicles, damage modifiers to break through walls/surfaces. Would a negative collider make working with colliders easier e.g. One cube with a negative cube inside can create a funnel or box that would take 4 or 5 colliders or a specially built mesh collider? In theory this could ease the workload of developers and maybe the number of and or complexity of collision tests by the physics system. Negative collider?
maybe can do similar stuff with this, https://forum.unity.com/threads/experimental-contacts-modification-api.924809/