Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Question Needing Interactive Document Viewer Asset

Discussion in 'Assets and Asset Store' started by FactsofReality, Mar 11, 2023.

  1. FactsofReality

    FactsofReality

    Joined:
    May 30, 2013
    Posts:
    9
    Hello!
    I tried posting this exact same message in the Package Manager forum, but for whatever reason, it seems to have been removed, so...here it is again. I'm really needing help on this.

    I have a first-person environment demo that I'm working on, and in this demo, I want the player to walk up to a bulletin board of information, and when initiated, the document automatically zooms (or simply displays) very close to the camera so the player can read the document. When they are done reading it, they should be able to press Esc. and the camera (or document) moves away from the viewer and the player can resume gameplay. The same is said if they are walking around and see a piece of paper on the ground, and would like to "pick it up" to read it closer. No matter if it's posted on a wall, or laying on the ground, I am curious if anyone knows how to implement this, or better yet, knows of a great universal asset pack or kit that you could point me to. I'm happy to show my support by purchasing one if there is a solid asset package available out there, but I've tried searching, and I may not be using the correct keywords. Any help would be greatly appreciated!
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    4,191
    As far as implementation goes, the usual issue is that the texture detail is too low to read. So you could simply replace the texture on the paper with a high-resolution text (maybe even crossfade). Or enable a worldspace canvas on that paper with a text field on it. The rest is camerawork or animation ie Cinemachine, Timeline.
     
  3. FactsofReality

    FactsofReality

    Joined:
    May 30, 2013
    Posts:
    9
    So you mean more like creating a sign? The image I have is quite large in terms of resolution as I knew it would need to be. However, what if I want to pick up a piece of paper off the ground and read it like finding a clue? I have not used Cinemachine yet so I guess I could look into how the animation timeline would work with this, but I can't be the only person who has been curious about doing something like this.