Search Unity

  1. All Pro and Enterprise subscribers: find helpful & inspiring creative, tech, and business know-how in the new Unity Success Hub. Sign in to stay up to date.
    Dismiss Notice
  2. Dismiss Notice

Need to use both generic and humanoid animations on a character model

Discussion in 'Animation' started by ClaudiaKrog, Jan 7, 2021.

  1. ClaudiaKrog

    ClaudiaKrog

    Joined:
    Sep 30, 2017
    Posts:
    42
    Hello,

    As the title says, I have both generic and humanoid animations. I am using a character model from mixamo, which comes as generic, but can be converted to humanoid.

    Is it easier to go from generic to humanoid, or vice versa? I believe I will need to decide to use a generic OR humanoid model, and convert half the animations.

    So far I have tried converting the generic models to humanoid, to use all anims on a humanoid model. I can get this to work, BUT, the anims that were converted make the character's feet slide around a lot during those converted animations. I have seen a few fixes online, but none of these solve the feet sliding issue for me.

    Thanks for any help,
    C
     
  2. mcmount

    mcmount

    Joined:
    Nov 15, 2015
    Posts:
    60
    Do you have Foot IK ticked with the animator (animation clip)? That normally solves humanoid feet sliding.
     
unityunity