I am a little turned off by the extra steps needed to have Unity used academically. Recently I have been requested to justify and demonstrate proof of Unity application in the class in order to be granted an academic license.This process needs to be undertaken every time its up for renewal despite the fact that it has been actively used for the past 4 years. Unreal, Unity's biggest competitor does not require any such requirements. Using Unreal for academic applications is hassle free. This additional requirement(hassle) reminds of the time when Unity couldn't be taught because they required academic institutions to pay while its competitor was free. Its almost like the upper management doesn't understand the significance of Universities and colleges. Autodesk Maya and Max are not dominant by accident. These small obstacles in institutions that are very fickle or slow to movement can lead to decisions of abandoning the software because these requirements. It may seem trivial but administration in these institutions default to the path of least resistance and in this case it would be Unreal 4.