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Need thoughts on physics for vive game

Discussion in 'Physics' started by HKSpadez, Oct 11, 2016.

  1. HKSpadez

    HKSpadez

    Joined:
    Apr 24, 2013
    Posts:
    87
    Hey all,

    Thinking of making a vive game where boosters are your hands (think iron man) and its a platformer.

    Would doing phsyics "add force" be the way to go to keep the player afloat in the air and control his movement? Based on where hes aiming his hands or is it better to fake it with code and character controller?

    Any thoughts?

    Thanks,
    HK