Hello! This is my first post in the Unity forums. Long story short, I've gotten an approval from my professor to use Unity with C# to create something to present as a graduation thesis. The long-term reason I wanted to work with Unity for my thesis is to explore the possibility of making game developing a hobby, or even, if it ever comes to that, something to do for a living. The short-term goal, which is the focus of the post, is to complete the thesis and graduate. About me: I have almost zero experience in programming (only some basic C and a tiny bit of java) and unfortunately will have to start from scratch. Project Requirements: The project has to be a working game/demo of a game - something completed, worth presenting - doesn't have to be anywhere near the size of a normal game and it has to make decent use of C# scripts. Since this is going to be a project for my thesis, it won't be used commercially, so I presume I can use any piece of art available. My thoughts: I was thinking of starting with Tiled to make a top-down 2D game. What I need: -Advice on the type of game - greatest priorities of the project being easy/fast (must be a 2D project). -Your estimation of how much time an easy project will take to be completed considering that I am starting from scratch (e.g. 3h/day for X months). -Any tutorial links are welcome! -Any other advice/comments you want to make. Thank you for your time!