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Question Need some help with integrating Map Magic 2 and Digger Pro (Runtime Integration)

Discussion in 'World Building' started by JohnnyRobert, Dec 22, 2022.

  1. JohnnyRobert

    JohnnyRobert

    Joined:
    Dec 8, 2022
    Posts:
    16
    Reading the documentation that Digger Pro provides it looks like it does support procedurally generated terrain at runtime but what happens when trying to use it together with Map Magic 2 is that the only terrain in which I am able to dig is the one in the pre-generated chunk, if I move to another chunk that is generated during play mode the digging will not work there. I've tried their runtime script but without success. In their documentation they mention that a specific method ("SetupRuntimeTerrain method of DiggerMasterRuntime") has to be called but they do not mention where or when to call this method (is a new script file necessary or should the method be called in one of the scripts already provided, etc).

    If anyone has managed to have these two plug-ins work with each other let me know what is it that I need to do (mind you I have little to no programming knowledge so if you do know how to make it work I'd appreciate a lot if you could detail your answer at least a bit if possible).

    Thank you very much.
     
  2. JohnnyRobert

    JohnnyRobert

    Joined:
    Dec 8, 2022
    Posts:
    16
    I've managed to have them work with the help of the developer, no further assistance is required here.
     
  3. SteenPetersen

    SteenPetersen

    Joined:
    Mar 13, 2016
    Posts:
    79
    Can you please say how you made it work?