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Question Need multi-platform VR compatible clicking system. Why is this not built in?

Discussion in 'UGUI & TextMesh Pro' started by chilton, Jan 6, 2023.

  1. chilton

    chilton

    Joined:
    May 6, 2008
    Posts:
    564
    Hi,

    This seems so simple that I have to ask if I'm just missing something. I want to use my existing UI in a VR app.

    I want a simple script I can put on the event system and turn on or off depending on if I'm in VR using a custom pointer or in the editor using my normal clicky clicky mouse pointer.

    This will let me MASSIVELY reduce the time it takes to do UI work.

    Before I continue down this path, is there something I'm missing? Some easy way to make this work that is already built in?

    The Oculus example is super complicated and requires way more setup than is acceptable.
    I have an almost working system in place right now, based on a bunch of threads I've read here over the years. I'll post that if I figure it all out, just curious if I'm reinventing the wheel.

    Thank you,
    -Chilton