im trying to make my bullets disappear when they reach the cursor but im getting an error, i wrote this: Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine; public class pewpew : MonoBehaviour { private Vector2 target; public float speed; // Start is called before the first frame update void Start() { target = Camera.main.ScreenToWorldPoint(Input.mousePosition); } // Update is called once per frame void Update() { transform.position = Vector2.MoveTowards(transform.position, target, speed * Time.deltaTime); if(transform.position == target){ } } }