Hi, i need help at my Move and Jump code: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Movement : MonoBehaviour { public float movementSpeed; public Rigidbody2D rb; public float jumpForce = 20f; public Transform feet; public LayerMask groundLayers; float mx; private void Update() { mx = Input.GetAxisRaw("Horizontal"); if (Input.GetButtonDown("Jump") && IsGrounded()){ Jump(); } } private void FixedUpdate() { Vector2 movement = new Vector2(mx * movementSpeed, rb.velocity.y); rb.velocity = movement; } void Jump() { Vector2 movement = new Vector2(rb.velocity.x, jumpForce); rb.velocity = movement; } public bool IsGrounded(){ Collider2D groundCheck = Physics2D.OverlapCircle(feet.position, 0.5f, groundLayers); if (groundCheck != null) { return true; } return false; } } if i start i cant jump. And if I add groundCheck.gameObject there is a message coming which says that the gameobject has no instance