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Need help with setting up a cloud build for android device.

Discussion in 'Unity Build Automation' started by Y_Popov, Apr 8, 2016.

  1. Y_Popov

    Y_Popov

    Joined:
    Apr 8, 2016
    Posts:
    2
    So, I followed all the instructions onlline, linked my bitbucket to the cloud and so on. When I hit build and the default android target I added, nothing happens. It just says there are no successful builds. My question is what am I doing wrong and how can I deploy my prototype to my phone using cloud build.
     
  2. dannyd

    dannyd

    Unity Technologies

    Joined:
    Jun 3, 2014
    Posts:
    785
    We had an issue on one of the builders which has since been fixed up. It looks like you already created another project and are successfully building there. If that is not the case, let me know and I'll investigate.
     
  3. Kulgann

    Kulgann

    Joined:
    Oct 17, 2014
    Posts:
    15
    I did create another project and got several successful builds. But today when I pushed some changes to the master branch and got a new build from the cloud the app just goes to a black screen after the powered by unity splash screen. The project itself builds properly locally. Have I messed something up with the source control or what ?
     
  4. dannyd

    dannyd

    Unity Technologies

    Joined:
    Jun 3, 2014
    Posts:
    785
    Do any errors/warnings show up in logcat with the device attached? The most likely case I can think of is that the scene list isn't up to date in your build settings. Open the build settings menu and verify that the list of "scenes in build" is up to date and in the correct order. Also verify that you saved those changes and the EditorBuildSettings.asset was updated in version control.
     
  5. Kulgann

    Kulgann

    Joined:
    Oct 17, 2014
    Posts:
    15
    @dannyd Thank you so much. It looks like merging the scene removed it from the build settings, I will be more careful in the future. Thanks again for the great support and service.