Hey there! What I've been trying to do the past few days is create a procedural 2d platformer made of pre-built rooms. I tried without rooms before, but that sometimes ended up with gaps between platforms impossible to jump, etc; Without even adding in any items or obstacles. So I then decided on pre-built rooms, and just finished building two different room prefebs to test with. The problem I'm running into is spawning the rooms in the correct position. Every part of each room is a child of an empty gameobject (to keep it all together), so whenever you instantiate its prefab to a location, the center of the room will be set to that location. I wasn't planning on making every room exactly the same dimensions, but if I need to then that's okay. I would like to have a trigger that detects the player before they make it to the end of the current room, and then chooses and spawns the next room to line up exactly with the current room. I'm open to all suggestions and advise. Thanks!