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Need help with DOTS instancing with urp/lwrp

Discussion in 'Graphics Experimental Previews' started by MorgonKaffe, Jan 19, 2020.

  1. MorgonKaffe


    Apr 9, 2018
    I'm currently working on a DOTS-hybrid game that uses a lot of entities (10 000 - 30 000). I experience a lot of performance loss when many objects are rendered on the screen at the same time, even though the meshes and materials are very simple. I use the hybrid renderer, and I suspect that if I got DOTS instancing to work this would improve performance a lot. The problem is that I can't figure out how to do this, the shader graphs doesn't have any option for DOTS instancing and I can't find any documentation at all on the hybrid renderer. Any help would be appreciated.
  2. TreyK-47


    Unity Technologies

    Oct 22, 2019