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Unity Multiplayer Need help with a basic server client connection

Discussion in 'Multiplayer' started by rob_vld, Jun 20, 2015.

  1. rob_vld

    rob_vld

    Joined:
    Jul 9, 2013
    Posts:
    184
    So.... with 5.1.0f3 i managed to have at least the client connect to the server(locally)... (using the HLAPI C# code-based) it was not more then a few lines of code... unfortunately i did not save that code... *facepalms*

    anyway... with my update to 5.1.1f1 i wanted to have another go but i can not even get the connection going any more... has something changed or am i simply missing something now? - can anybody point me into the right direction please?

    thanks.
     
    Last edited: Jun 21, 2015
  2. seanr

    seanr

    Unity Technologies

    Joined:
    Sep 22, 2014
    Posts:
    669
    look at the sample projects posted in this forum
     
  3. Carpe-Denius

    Carpe-Denius

    Joined:
    May 17, 2013
    Posts:
    842
  4. rob_vld

    rob_vld

    Joined:
    Jul 9, 2013
    Posts:
    184
    I will look at them again, sorry for being confused :(

    Oh crap... i typed 5.0.1f3... i meant to type 5.1.0f3... i corrected it...
     
    Last edited: Jun 21, 2015
  5. rob_vld

    rob_vld

    Joined:
    Jul 9, 2013
    Posts:
    184
    so... i got some movement again...

    does the current networking only work local or is a connection through the internet also possible?