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Question Need help with 3D Video Playback / Eye Targeting

Discussion in 'XR Interaction Toolkit and Input' started by unity_4E79DC23191620341914, Oct 21, 2021.

  1. unity_4E79DC23191620341914

    unity_4E79DC23191620341914

    Joined:
    Oct 20, 2021
    Posts:
    1
    Hey there,

    I'm trying to make a 3D video player inside a room scale experience. Anyone have an updated workflow?

    I did this many years ago but now with Single Pass Instanced Rendering and the Single XR Rig camera I can't figure it out.

    I tried the VREyeShaders approach but it is outdated and I wasn't able to fix the shader
    https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/vr-eye-shaders-88499

    I just want to play a 3D video on a plane or cube, not in the UI. I'm fine with creating one video per eye if that's easier too.

    Thank you in advance!