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Need Help > Why my 3D modelling became transparent

Discussion in 'Formats & External Tools' started by Apriyanto, Jul 30, 2012.

  1. Apriyanto

    Apriyanto

    Joined:
    Jul 29, 2012
    Posts:
    17
    have some problems in here, i just imported the FBX file into unity and i found in my body 3D modelling its like transparent.
    and when i see the Body modelling there is not have a mesh filter , what happen in here ?

    Here is the body , because the object look transparent the texture became weird:

    $BODY transparent.JPG

    Because i don't have mesh filter ??

    $not have mesh filter.JPG


    Why another object like head,hair, and accessories is normal, not transparent like in my body model ?
    and because the body transparent make the texture came weird


    in my 3DsMax i'm using Biped and Skin

    in my 3ds max file all object its normal :

    $3dsmax modelling.JPG

    in my unity project became transparent :

    $unity.JPG
     
    Last edited: Jul 30, 2012
  2. Miguel Vesga

    Miguel Vesga

    Joined:
    Jul 20, 2012
    Posts:
    17
  3. henry96

    henry96

    Joined:
    Sep 28, 2011
    Posts:
    582
    It's the normal. If you create a plane inside Unity, you will notice only one side is showing. That's the same with you model. Some faces on the character is facing inside the body. Which means it is visible when we look at it inside the body. The outside will not visible. I don't know much about 3DS Max, but if you could just reverse the normal of the face, it would be good to go.
     
  4. Apriyanto

    Apriyanto

    Joined:
    Jul 29, 2012
    Posts:
    17
    if i put the normal modifier in my Body Modell it will looks black like this, and when i imported again into fbx its still same transparent

    $normal texture.JPG
     
    hafizzizwan2605 likes this.
  5. MrYigit

    MrYigit

    Joined:
    Aug 26, 2011
    Posts:
    20
    Try to (de)check "Flip Normals" in the Normal-modifier and see if that helps.

    And maybe place it above the Skin-modifier?
     
  6. Apriyanto

    Apriyanto

    Joined:
    Jul 29, 2012
    Posts:
    17
    here when i put the normal like this and i check flip, here's the result

    $test normall 2.JPG

    it's not transparent anymore but the problems is why the color different between head and body ,

    $tes normal.JPG
     
  7. Apriyanto

    Apriyanto

    Joined:
    Jul 29, 2012
    Posts:
    17
    It is okay if i make a 3D model in 3Ds Max Using Biped and skin ? because when i create the model using Bones and skin it's normal and not transparent when i imported fbx into unity.

    so the better way to create is Bones and Skin ??
     
  8. prejew

    prejew

    Joined:
    Jul 31, 2012
    Posts:
    9
    I find it best to test the base mesh in Unity for axis, scale and normals before moving on to rigging and skinning/animating.

    Your issue might be that it is above the Meshsmooth modifier. Try putting the Normal modifier under Meshsmooth so the Normal modifier modifies the base mesh and not the split mesh.
     
  9. orokborokhulu

    orokborokhulu

    Joined:
    Sep 20, 2012
    Posts:
    9
    Bung Apriyanto,

    I have the same problem with you, my model is fliped in unity, but everything is normal in 3dsmax.
    but it's seem this is only happen when i imported to unity version 3.5.3.
    because when i try to import to the lower version of unity ( unity 3.4 ) it works normal!.
    so, i think this is the unity bugs problem for 3.5 edition.

    or this is just me.

    terima kasih
     
    hafizzizwan2605 likes this.
  10. LeeJohn

    LeeJohn

    Joined:
    Dec 7, 2013
    Posts:
    1
    Maybe try making materials double-sided in 3ds max, if that doesn't help, in edit poly modifiers there is an option called "flip normals" (which you can apply only to selected faces). Try that.
     
  11. hafizzizwan2605

    hafizzizwan2605

    Joined:
    Oct 21, 2017
    Posts:
    2
    Hi there. i'm working with my AR project in unity. I used 3Ds max to develop my 3D object. after i export to AR for Android, my 3D objects become transparent. you know how to fix it?
     
  12. SplatterMaster

    SplatterMaster

    Joined:
    Apr 6, 2021
    Posts:
    1
    where is the skin modifier?