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need help? thanks

Discussion in 'Prefabs' started by anhnhung073, Jul 24, 2018.

  1. anhnhung073

    anhnhung073

    Joined:
    Jul 24, 2018
    Posts:
    1
    Hello,

    It's quite limiting to be able to set only one scene as prefab editing environnement doing that we can have multiple type of assets which are not meant to be display in the same type of environnements. So having a list of scene instead of a single scene filed would be great. When in prefab editing mode we could have a dropdown list to be able to select the scene that fit the best with the current edited prefab.

    Does that make sense for you guys ?

    Thanks
     
  2. runevision

    runevision

    Joined:
    Nov 28, 2007
    Posts:
    1,892
  3. palex-nx

    palex-nx

    Joined:
    Jul 23, 2018
    Posts:
    1,748
    The best prefab editing environment would be the environment where it is used in the game. But I can't see how to apply this rule for all cases of editing prefabs. There are dynamically loaded prefabs, for exmple, for which editor can't tell where are they used in the project. We have to set the environment manually for such cases, but where applicable, the editor could allow to edit prefa