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Need Help improving performance for a top-down helicopter game

Discussion in 'Android' started by chippy-cheese, Feb 29, 2012.

  1. chippy-cheese

    chippy-cheese

    Joined:
    Feb 29, 2012
    Posts:
    124
    I'm working a top down helicopter game. I'm having trouble as when I play it on my android droid device (droid 2) it keeps freezing during the city levels and no other levels. I lowered the triangle count a lot. I tried lower the draw count by using static objects but i don't have pro. I could remake the entire scenery levels but prefer not to.
     
  2. Tseng

    Tseng

    Joined:
    Nov 29, 2010
    Posts:
    1,217
    * What shaders are you using?
    * OpenGL ES 1.x or 2.x? (The only difference being, with 2.0 you have more complex shaders which can pull down performance)
    * Do you use lighting?
    * Is lighting pixel or vertex lighting? (Pixel ligthning = lighting source set to "Important", Vertex if set to "Not Important")
    * Size and texture format? (ETC is ok for general, but device optimized textures are better, can bring up to 20% performance)

    Other than that, a draw call count of ~30-40 would be preferable
     
  3. chippy-cheese

    chippy-cheese

    Joined:
    Feb 29, 2012
    Posts:
    124
    thanks for the help, i tried some stuff you had but didn't affect it hardly, instead i just rebuild my levels with a different design idea and reduced my draw counts by around 20.