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Need help identifying a material/shadow/pixelation problem.

Discussion in 'General Graphics' started by chrismonteferrante, Mar 26, 2022.

  1. chrismonteferrante

    chrismonteferrante

    Joined:
    Sep 5, 2019
    Posts:
    3
    Hello!

    I'm hoping someone can shed light on what's going on here: certain models have this pixelation flicker that appears on them (visible on the ground/road and on the rocks in the background). I've tried disabling fog, changing the material's shader, disabling antialiasing, but nothing makes it stop. Thanks!
     

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  2. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,874
    Try on a new device
    Mali 400 MP2 had same issue with too tilled textures
     
  3. chrismonteferrante

    chrismonteferrante

    Joined:
    Sep 5, 2019
    Posts:
    3
    That doesnt seem to be it...it works fine in editor, but fails on several different version iphones. I think it has something to do with the texture, because other random textures with the same mesh/shader yield better results.

    Edit: Definitely not the texture...still experiencing the artifacts on a standard shader material with no texture.
     
    Last edited: Mar 27, 2022
  4. chrismonteferrante

    chrismonteferrante

    Joined:
    Sep 5, 2019
    Posts:
    3
    Solved: It was my caustics projector. It was drawing something to a uv channel that I shouldn't have been messing with.