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Need help for building apk.Using 2017.3.0f

Discussion in 'Meta-forum Discussion' started by richi_rish, Jan 15, 2018.

  1. richi_rish

    richi_rish

    Joined:
    Aug 18, 2014
    Posts:
    5
    I am getting this error while building apk.Can anyone help in this ?
    Unexpected node type.
    0x00000001412F15D6 (Unity)
    0x00000001412F214F (Unity)
    0x00000001411B11C0 (Unity)
    0x00000001406DA453 (Unity)
    0x00000001406DAC31 (Unity)
    0x000000014004D804 (Unity)
    0x0000000140852B6A (Unity)
    0x0000000140854B3A (Unity)
    0x0000000140854F85 (Unity)
    0x0000000140AB803E (Unity)
    0x0000000140A9EA12 (Unity)
    0x0000000140AA0400 (Unity)
    0x0000000140AA27A3 (Unity)
    0x000000014039166B (Unity)
    0x0000000140C5E9E7 (Unity)
    0x0000000140C60306 (Unity)
    0x0000000140C604E0 (Unity)
    0x0000000140C60513 (Unity)
    0x0000000140C60513 (Unity)
    0x0000000140C6F38D (Unity)
    0x0000000140C6FDFE (Unity)
    0x0000000140C726C2 (Unity)
    0x0000000140C7504C (Unity)
    0x00000001407FC66F (Unity)
    0x00000001407FCB5A (Unity)
    0x0000000140801D93 (Unity)
    0x0000000140800AD8 (Unity)
    0x0000000140800C6D (Unity)
    0x0000000140C8C2F7 (Unity)
    0x0000000140C91588 (Unity)
    0x0000000140BA13B1 (Unity)
    0x0000000140BAC7AF (Unity)
    0x0000000140BAEF81 (Unity)
    0x0000000140BAF043 (Unity)
    0x0000000140BAFFAE (Unity)
    0x00000001413332D1 (Unity)
    0x0000000061559CA7 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool)
    0x0000000061559479 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:164] UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    0x00000000615542DB (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:88] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    0x000000006154FD7A (Mono JIT Code) [BuildPlayerWindow.cs:881] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    0x000000006153DEC4 (Mono JIT Code) [BuildPlayerWindow.cs:812] UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    0x000000006151DBDD (Mono JIT Code) [BuildPlayerWindow.cs:426] UnityEditor.BuildPlayerWindow:OnGUI ()
    0x0000000002C26CC2 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FFF4A3C64AF (mono) mono_set_defaults
    0x00007FFF4A318A19 (mono) mono_runtime_invoke
    0x00007FFF4A31EF27 (mono) mono_runtime_invoke_array
    0x00007FFF4A2DD34F (mono) mono_domain_finalize
    0x0000000002BF0367 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    0x0000000002BEE4C2 (Mono JIT Code) [MonoMethod.cs:222] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    0x0000000002C832AF (Mono JIT Code) [MethodBase.cs:115] System.Reflection.MethodBase:Invoke (object,object[])
    0x000000003A8F9F95 (Mono JIT Code) [HostView.cs:295] UnityEditor.HostView:Invoke (string,object)
    0x000000003A8F9E3A (Mono JIT Code) [HostView.cs:288] UnityEditor.HostView:Invoke (string)
    0x000000006151CC55 (Mono JIT Code) [HostView.cs:107] UnityEditor.HostView:OldOnGUI ()
    0x000000004A638F58 (Mono JIT Code) [IMGUIContainer.cs:179] UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event)
    0x000000004A638188 (Mono JIT Code) [IMGUIContainer.cs:333] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event)
    0x000000003A8EC588 (Mono JIT Code) [IMGUIContainer.cs:317] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent (UnityEngine.Experimental.UIElements.EventBase)
    0x000000003A8CC470 (Mono JIT Code) [EventDispatcher.cs:250] UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.IPanel)
    0x000000004A60314F (Mono JIT Code) [UIElementsUtility.cs:251] UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel)
    0x000000004A602C1B (Mono JIT Code) [UIElementsUtility.cs:78] UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent (int,intptr)
    0x000000004A60273D (Mono JIT Code) [GUIUtility.cs:175] UnityEngine.GUIUtility:processEvent (int,intptr)
    0x000000004A6028FE (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
    0x00007FFF4A3C64AF (mono) mono_set_defaults
    0x00007FFF4A318A19 (mono) mono_runtime_invoke
    0x0000000140A2EAEC (Unity)
    0x0000000140A2243A (Unity)
    0x0000000140A234EA (Unity)
    0x000000014028278E (Unity)
    0x000000014112A2AF (Unity)
    0x00000001413F9748 (Unity)
    0x000000014112A193 (Unity)
    0x00000001413F1715 (Unity)
    0x00000001413FB70A (Unity)
    0x00007FFF7966B85D (USER32) CallWindowProcW
    0x00007FFF7966B1EF (USER32) DispatchMessageW
    0x000000014140EAB0 (Unity)
    0x00000001414103B5 (Unity)
    0x0000000141E643A8 (Unity)
    0x00007FFF77961FE4 (KERNEL32) BaseThreadInitThunk
    0x00007FFF7A32EFB1 (ntdll) RtlUserThreadStart

    (Filename: c:\buildslave\unity\build\runtime\serialize\transferfunctions\YAMLRead.h Line: 368)
     
    andonsky likes this.
  2. andonsky

    andonsky

    Joined:
    Jun 19, 2015
    Posts:
    25
    @richi_rish Did you ever find out what was causing the errors on YAMLRead.h ? I'm having the same problem as you with Unity 2017.3.0f.
     
  3. Padilha

    Padilha

    Joined:
    Jun 6, 2016
    Posts:
    12
    I'm having the same problem