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Question Need help correcting animation rotation

Discussion in 'Animation' started by Oljoipter, Dec 15, 2020.

  1. Oljoipter

    Oljoipter

    Joined:
    Aug 23, 2019
    Posts:
    4
    I have a character model with a generic rig (rigged in and imported from Mixamo), and animations run fine on their own, but break when using a Multi-Aim Constraint from Unity's rigging package. Not all of them break in the same way, for example, some break in such a way that the spine appears to be rotated 90 degrees on the y-axis.
     
    Last edited: Dec 15, 2020