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Need help building A Layered shader from maya to Unity

Discussion in 'Shaders' started by gherat, Jan 17, 2020.

  1. gherat

    gherat

    Joined:
    Oct 30, 2013
    Posts:
    4
    Hi,

    I'm trying to rebuilt a simple layered shader in Unity. I've made the shader in Maya, see image. The network has 1 texture connected to UV1 and 1 texture to UV2.
     

    Attached Files:

    Last edited: Jan 17, 2020
  2. Invertex

    Invertex

    Joined:
    Nov 7, 2013
    Posts:
    1,550
    Are you going to be using Shadergraph with the LWRP or HDRP? If so then it's very simple to create two texture inputs properties, make two sampler nodes, connect the textures to them and set them both to the UV channel you want to use, in this case UV0 and UV1.

    Or are you using the old pipeline? If so, the process with a surface shader isn't much more difficult.