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Question Need guidance for a 2.5D water shader.

Discussion in 'Shader Graph' started by PiterGroot123, Jun 23, 2022.

  1. PiterGroot123

    PiterGroot123

    Joined:
    Jan 31, 2020
    Posts:
    1
    Hello friends, I'm working on a water shader in URP within shader graph, but I'm totally lost. The problem is, that I want to make a water shader that has the volume of a cube like this screenshot:


    refrence.png

    Wen I put my own water shader on a cube, it obviously still looks like a water shader on a plane. So my question is how you would go around making a water shader that works on all faces of the cube.

    I can't really find any helpfull sources / explanations online on how it's done. Has anyone here made something like this? Thanks in advance!

    cubenotworking.PNG