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Feature Request Need for better terrain bounds control

Discussion in 'World Building' started by Sord, Jun 21, 2022.

  1. Sord


    Jan 13, 2014

    I am using tesselation shaders with Unity terrain (MicroSplat). When tesselations does dissplacement clipping issues emmerge.

    Currently you can fight against it with Terrain.patchBoundsMultiplier

    However tesselation is known to have some fixed max range, but everything we have is to modify multiplier.
    Issue is that I need to increase multiplayer to ridiculous high numbers to avoid clipping but no matter high value is, it won't ever result 0 being multiplied to 1.