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Need Feedback.......BlazeBall - A physics base ball game

Discussion in 'Works In Progress - Archive' started by Mahi, Sep 14, 2014.

  1. Mahi

    Mahi

    Joined:
    Jul 28, 2013
    Posts:
    8
    Hello Gamers and Developers,

    This is my first game in unity. I have been working on it since last 8-9 month(doing side by side with my current job). Currently it is in Beta Stage.

    Please have a look and Feel free to give your feedback.

    Note - This is a mobile game. Got the inspiration from N+

    Youtube Link :-
     
  2. Mahi

    Mahi

    Joined:
    Jul 28, 2013
    Posts:
    8
    Wao!!!!!! around 50 views and no reply !!!! is it that bad ;)
     
  3. Mahi

    Mahi

    Joined:
    Jul 28, 2013
    Posts:
    8
    guys please let me know even if it is just few words about it....... its my first game and i need to know if i am going the wrong way.
     
  4. DaveDexterMusic

    DaveDexterMusic

    Joined:
    Sep 28, 2013
    Posts:
    33
    I think it looks good and fun. The lag is an issue though, it's probably better to do the dreaded "film the screen with a camera" than put up a demo with massive lag.

    Also, the levels don't have enough going on visually - I'd have some kind of background behind and make the tunnels completely backless - does this make sense? - so you have a shifting perspective over some cool art. And make the menu and other screens a bit less jarring with a different font and design - so many people make a great game with substandard menu screens. The general theme is a bit futuristic and sci-fi and all aspects of the design should reflect that, I think. Neon blue on black or something. Perhaps making the levels super minimalist would be cool.

    Basically it looks like a great mechanic in need of some extra eye candy, which is way better than a pretty game with no substance!

    Blatant plug, do you need music? I do music. I do it hard.
     
  5. Mahi

    Mahi

    Joined:
    Jul 28, 2013
    Posts:
    8
    Hi,

    Thanks for your reply. I will upload the new video without lag soon. My major concern was gameplay mechanics as of now and being an indie couldn't give much time to eye candy stuff. But is really a great suggestion about UI and background stuff. I will definitely look into it. About music I would love to have some tracks going with levels. Please pm me with your costing.
     
  6. hamyshank

    hamyshank

    Joined:
    Jan 31, 2013
    Posts:
    88
    I really like it too, looks like it could get really intense.

    Have you ever played Geometry Wars? I think that style would go great with this game. Some particles give easy effects.

    I also liked the homing missile. It makes you react to it instead of trying to avoid ping-pong moving enemies. So maybe a couple different chasing enemies?

    What about offensive weapons like an upgrade type thing, or maybe a shield to offer protection.
     
  7. Mahi

    Mahi

    Joined:
    Jul 28, 2013
    Posts:
    8
    Thanks for your reply.... i have seen the gameplay of geometry Wars.......it is really super intense game......... in my game i am planning to increase the speed of enemies with higher level. Adding particle effect is a great suggestion. I will add some in background empty space and around enemy but i think there will be only few particles effects in game because of mobile limitations. As for upgrades player will be able to get shield in game which will save player from any kind of health damage. There will be time pack and health packs also.

    Can you please suggest something for background empty space which is very prominent especially in the start of the levels when camera is zooming.