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[NEED FEEDBACK] Battlefield 3 FPS style : looking for advice :D

Discussion in 'Works In Progress - Archive' started by cod, Feb 20, 2012.

  1. cod

    cod

    Joined:
    Nov 26, 2011
    Posts:
    267
    Hi gus, right now I'm working on a ambitious project : a battlefield 3 fps with :
    -really huge and detailed landscapes
    -aircrafts
    -helicopters
    -cars
    -boats



    By the way I'm focalising on the terrain shader, in order to achieve really wonderful landscapes with low draw calls, beautiful trees and lots of details :D

    I would be really happy if u can post me some issue or (expecially) low framerates(caused by the highpoly mesh of the aircraft
    :( ) or if u have any idea about improving this little game.

    PS I know, vehicles need to be improved, but stay tuned, in the next updates I'll fix them :D

    Here's some screenshot :

    $bestoptimisationpx200.jpg
    $bestoptimisationHD.jpg
    $bestoptimisationpx5.jpg
    $best1.jpg
    $best.jpg
     
  2. a1s2d3f4

    a1s2d3f4

    Joined:
    Mar 20, 2011
    Posts:
    415
    Well i really do like the terrain, but you should smooth it a little more cause the edges are really hard in the mountians. Maybe turn down the octaves (you are using TerrainEdge right?). Also you should either scale the player down or scale the vehicles up some beacuse the plane and helicopter shouldn't be that small. And maybe see what is making it run slowly and fix that.
     
  3. stefmen

    stefmen

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    Apr 14, 2009
    Posts:
    791
    if i may ask how did you fixed it to go from the fps walker to for example the car and back?
     
  4. cod

    cod

    Joined:
    Nov 26, 2011
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    267
    well it's made by my own script which sets the position and enables the vehicle control
     
  5. stefmen

    stefmen

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    Apr 14, 2009
    Posts:
    791
    ah yeah smart you got all the scripts on your camera and just enable and disable them when pressing the action button near a vehicle?
     
  6. cod

    cod

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    Nov 26, 2011
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    267
    yes, I use a array of monobehaviour which are enabled or disabled if I'm out or inside the vehicle
     
  7. Brumcar

    Brumcar

    Joined:
    Jul 17, 2011
    Posts:
    8
    Amazing game so far, I would like to see where you go with this game :) How did you get the terrain so realistic? It looks awesome.
     
  8. Brumcar

    Brumcar

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    Jul 17, 2011
    Posts:
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    Are you going to update it soon? :)
     
  9. cod

    cod

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    Nov 26, 2011
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    right now I'm working on another project, but I'll see, probably this week there will be another up
     
  10. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
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    3,424
    Thats some pretty terrain, it really is, and good luck with your ambitions. hopefully you will have more to show soon :)
     
  11. cod

    cod

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    Nov 26, 2011
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  12. norby

    norby

    Joined:
    Jul 10, 2006
    Posts:
    277
    Nice Terrain

    well done

    Norby
     
  13. lucidcoder

    lucidcoder

    Joined:
    Mar 23, 2010
    Posts:
    138
    Holy crap on a crap sandwich, please release that terrain shader. Heck, I'd even be willing to pay money for that. :)
     
  14. WalterEspinar

    WalterEspinar

    Joined:
    Aug 23, 2011
    Posts:
    84
    hey COD what happend with this proyect? any update??