Hello, i am currently diving into the new pathfinding thingies. While i had success with enemies following a character and YES stopping in some distance, i wonder how to setup these things: 1. Of course you have a user driven character. Mine is currently physics driven. So it does not benefit from the navmesh. I mean, he just can go through any Not walkable area. What is the recommended way to solve this. Just add a navmeshagent to him? Or remove the rigidbody and the physics scripting and control the velocity of the agent? But you still need a collider to catch bullets and so , right? Or use a character controller? If so, why? The Demofiles did not show anything like that. 2. The Navmesh agent Component seems to be good for Human or animal characters. because of the turning behavior. Everything that turns immediately or on one spot like a Tank can be done somewhat convincingly. But how about a car or a boat? Those can only go forward and cannot spin on a point. 3. Obstacles. As far as i could figure this out, for an obstacle you simply add Navmesh Agent to the gameobject. But how do you control which object can push away which other object? My results are rather pushypushy. And jittery.